
- a snake5 production -

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= C O N N E C T E D   W O R L D S =
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------ v1.1 ---------- readme -----

> Change log

- v1.1: added checkpoints

> Description

- This is a stealth game, so you must find a way around
 turrets to your objective that is the end of the level.

> Requirements

- To play the game, you should have a graphics card that
 fully supports DirectX 9.

> Controls

 W/A/S/D - move around
 E - disable turret (only near turrets)
 T - switch worlds (only on portals)
 Q - quit game (in pause menu)
 R - restart game (in pause menu)
 Escape/P - pause/unpause the game

> Credits

   Game code
 & texture editing
 & 3D modeling
 & soundtrack
 & audio editing
 & SGScript scripting engine (http://www.sgscript.org/)
 & SGScript / SDL2 graphics framework
 & sgs-audio OpenAL-based audio library for SGScript
 & sgs-bullet Bullet Physics wrapper for SGScript
 --- Arvīds Kokins (snake5)

Using the following code libraries (inside other libraries):
   SDL - https://www.libsdl.org/
   libpng - http://www.libpng.org/pub/png/libpng.html
   libjpeg - http://www.ijg.org/
   zlib - http://www.zlib.net/
   FreeType 2 - http://www.freetype.org/freetype2/
   OpenAL - http://www.openal.org/
   Bullet Physics library - http://bulletphysics.org/

> Game tips

- The goal of the game is *not* to be hidden from turrets,
 and sometimes the game requires you to run in front of them.
- There's usually more than one path towards the end. Look
 around before proceeding.
- Turrets give about a second until they start shooting and
 following. After that, break line of sight or increase distance
 to get them off your back.

> Technical tips

- If you want to change the resolution, here's your options:
 - resize the window while the game is paused
 - modify game/config.cfg
  - same thing goes for volume control, fullscreen mode, vsync
