float4 diff0 = tex2D( Tex0, inTex0.xy );
float4 diff1 = tex2D( Tex1, inTex0.xy );
float4 diff = lerp( diff0, diff1, icol.r );
outDiffuseColor = diff.rgb;
outOpacity = diff.a;
outSpecularColor = float3(0,0,0);
outSpecularPower = 1;
outNormal = mul( float3(0,0,1), TBN );
